The Umbra is the spirit world, a shadow or reflection of the real world, the world of role-playing setting darkness. It is inhabited by spirits, gods, ghosts, and various other supernatural beings. The Umbra can generally be considered as all realms that exist beyond the mundane earthly existence of the Earth. Rather than existing as a single universe, the Umbra embraces many versions of reality, forming a multiverse of realms which operate by their own laws. Mages and werewolves refer to this as Tellurian multiverse, and are the most likely to travel to the Umbra populations. Other things, like wraiths, are permanent residents and have considerable difficulty interacting with reality overnight Earth (hereinafter referred to simply as “reality” for brevity).
There are three or Umbra Spirit Realms in the world of darkness. The Dark Umbra or the land of the dead, or the dream Dreaming Umbra and Umbra Umbra Spirit or true. When people say they usually mean the Umbra Umbra Spirit. It Umbra (actually all three Umbra) is structured according to proximity or near mundane Earth. However, this is more a question of similarity to the consensus reality that physical distance. The exception is technology Videre where there is direct relationship between changing laws surrounding conditions and the distance from the surface of the Earth.
Because Umbra is particularly mutable, beings with different perspectives radically different experience Umbrae. This separation has been identified by the wise men (who have diverse perspectives on the nature of reality), and they called videre. Especially, videre is not simply a matter of perception. Rather, it appears that different worldviews and mental states get people to different areas of Spirit lands. Some Videres are entirely incompatible with certain areas or regions of the Umbra. Few beings in the world of darkness can visit all the nooks and crannies of the Umbra – most are locked out of at least part of their own preconceptions.
This is the banal reality that the common man perceives. While in contrast with Umbra the spirit world, it is completely devoid of spiritual energies. Rather rational paradigm of progress (groomed by technocracy) significantly reduced the amount while hardening the Gauntlet together. However, the mystical fear that other successful technocracy Tellurian will be completely separated in the banal and inaccessible Earth Umbra.
The terminology here is similar to that of “moon” which designates the Moon the Earth among several other moons. Similarly, some theorize that the mystical realm of mundane Earth is just one of many areas of similar status. Others say that the kingdom is special because it is Tellurian root from which all the worlds are born that vapors.
Immediately across the Gauntlet of reality is an area that reflects reality, called Penumbra. It is possible to “see” the physical reality of the Penumbra with some effort-Garou in particular, have the capacity to do it naturally (an ability called “stealth”). The main monuments such as large buildings, old trees, or topographical features have visible variations in the Penumbra. Videre each has its own version of Penumbra, but these versions have some interaction going because of their proximity to each other. Wraiths and demons called the Penumbra Shadowlands, while Kuei-jin called Mirror land. Penumbrae These are the starting points of the four worlds, the four aspects of the Earth’s Umbra.