This is the best way to describe Street Fighter V, I think. Yes, there are many complex things going on, but at its core, it is a celebration of what makes fighting games tick, and what makes them exciting. It is a battle of wits, psychology, conditioning your opponent do what you want them to do, and punish them severely when they do.
Mechanically, it is perhaps the Street Fighter game more accessible, there has been since the days Sfii. Special movement commands have been simplified, with most made with the classic, quadrant or Hadouken Hurricane Kick entries, and only a handful of movements requiring semicircle, 360 or payment motions. Combo timings were opened with three straight frame input buffer that brings even the most difficult key combinations within the reach of mere mortals like me mathematics: the frame data can be said that there is only one window a frame between two punches or kicks, but the buffer is four; it may not seem like much, but believe me it is.

pauloev
August 30, 2016 at 07:25
please seeds, thanks again
Isabel
March 6, 2017 at 07:02
Thanks for seeding guys !!