This is the nature of returning to old design. Age can be ugly. Imprecise melee combat leads to more flight than fight, for better or worse. Unwieldy control schemes don’t cooperate with the camera, whose cinematic presentation means to give you an interesting perspective of each room. This often limits your view, which is a double-edged sword. On one hand, the camera makes navigation, combat, and escape difficult. On the other, it’s a classic scare tactic that has an incredible effect in tight, too-dark spaces. Hearing something you can’t see may lead to mistakes born out of panic.