It is, however, for everyone – and that’s an important distinction. Project CARS is probably the most friendly racing sim I’ve ever played. Even a layman who wants to learn can immerse themselves in Project CARS and be able to find a set of parameters and options that massage in an experience that suits them, because the list of things to tweak is frankly exhaustive. There is much to admire here, from the incredibly authentic handling his cars and richly detailed tracks and powerful, but I am seriously impressed with what this game is malleable.
Project CARS offers all the typical crutches to aid stability control braking, but the options keep coming. Do not love that map to the track screen is on your HUD? Move elsewhere. Do you play with a flying device and find embarrassing to see a wheel on the screen too? You can remove the wheel dashboard. It is very well thought out.
What I prefer, however, is how Project CARS allows us to refine the overall AI difficulty and duration of the race before each session. The AI works on a zero slider 100, which gives you the freedom to find a sweet spot that matches your ability. Find yourself out-qualification of the pack in seconds? Maybe call AI few notches until they are on par with you. Installed on a satisfying level of challenge, but need some more running time on a short track to challenge realistically for the first place? Increase the number of rounds for this event. Racers like Forza Motorsports series traditionally offer similar scope to increase or decrease the overall challenge before the races, but the implementation here is much more elegant and nuanced.