But after 30 minutes with the demo shown at the Game Developers Conference 2016, I am a totally different spirit. Edge of Nowhere promises to be a must-have title Oculus. It represents a jump carefully calculated by Insomniac Games and confident in VR, and I can not wait to see the final product.
Why Insomniac team elected to go with a perspective in third person is simple. At present, most potential players just are not acclimated to being in VR. Trivia nausea and discomfort in games in the first person are common even among experienced players.
Insomniac creative director Brian Allgeier said his team wanted to ensure that their players were as comfortable as possible, and a perspective in third person was a simple way to achieve this.
With stomachs players at ease, Insomniac has had the leeway to mess with their minds at a much deeper level.
“We just love the idea of VR and horror,” he said. “This fear of not knowing what is around every corner and be able to look around. ”
Edge of Nowhere is based on H. P. Lovecraft novel of the Mountains of Madness. It puts players in the shoes of Victor Howard, a man in search of his friends in the snowy wastes of Antarctica. But as the game progresses, Howard starts going slowly mad.
“He can not really trust his sense of where he is at all times,” Allgeier said, “and we like the concept of being in virtual reality, while at the same time do not know what is real versus what is not real in the game. this is a racing theme that goes throughout “.
At the end of my demo, Howard fought the horrible monsters that defied description must be transported from the heart of an ice cave all the way around the world at the Miskatonic University. In the final moments, he began hallucinating conversations with people that are not really there and imagine himself in places he has not visited in years.