XBOX 360

We Are The Dwarves – Xbox 360

We Are The Dwarves Xbox 360

You plonked in the story being told that the dwarf stars are dying, necessitating the launch of explorers in the galaxy to find a new star system able to stop the extinction of the race. The torsion-punk space that developers Whale Rock Games have given the title is refreshing, even if it is a strange experience to see a dwarf in a spacesuit.

The three heroes pint size you have available to you are hunting gun-toting Force, which can hit enemies back with specific attacks in the region; Smashfist, who carries dual bifacial and triggers a rage mode on enemies, and they are joined by more mysterious Shadow, spy-cum-assassin group, which can take cover and to teleport across the map. Each tree has its own specific skills, allowing a certain amount of customization.
All three are controlled via an RTS-like interface and user interface, in which you can direct your Dwarves in groups or individually. As role play based on the similar action, the fighting time can be slowed and paused to better time your decisions. The action of break is fast becoming a necessity rather than an option, as hordes of enemies will quickly send all your little warriors in no time if you do not plan well enough. Every encounter in the game is similar to solving a great puzzle – if you get a bad piece the whole picture is horrible and you are punished for your lack of omniscience.

Upgrading your Dwarves is a collection issue gems scattered throughout the levels, but despite being given a number of options for improvement, none seem to really help. The difficulty of this title is bordering on the masochistic. Powering through levels can often allow the player mentally exhausted. The difference between us dwarves and a game like Dark Souls is that each mission failed the player will never feel as they learn from their mistakes. Time and again, I would return to battle and change my approach and come back with the same result.
This is where the best and worst features of the game collide. The developers have done an excellent job in creating a world where life, physical, environmental and prosper: the game is undeniably beautiful and everything comes together in a great design and world-class building. In these well-designed worlds, however, experimentation with outcrops, ravines and dangers is likely to be severely punished. You want to blow an enemy of a cliff band? You’ve chosen to better the time right to do so.

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  1. FatHoo

    August 25, 2016 at 06:46

    Game works perfectly. 🙂

  2. Dustin

    February 27, 2017 at 06:51

    thaaaaanx!!!!!!!… fast!
    great it works good

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