There are not many more surprise success in the world of game console aversion to risk, but last year Dragon’s Dogma was one of them. It is an ambitious action-RPG with excellent combat system, a great sense of adventure, and a series of technical weaknesses that make it harder to love than it should be. But at the lower price and with many additional hours of content endgame, that highlight the capabilities of one of the most talented development teams internally Capcom in a new context, Dragon’s Dogma is much more attractive this time.
Dark Arisen includes the full version of Dragon’s Dogma – with some minor adjustments – and a good 10 to 15 hours of new adventures on a black mysterious island that rises from the sea outside the village of Cassardis fishermen. Do not be fooled by its starting investment area, however; new content is designed for post-game, and if you do not wear on a high level of backup file from the original Dragon Dogma you slayed. In fact, even if you are high, you are still very likely to get slayed; The difficulty of Bitterblack Isle sometimes threatens to cross the line between hard fist-eatingly and simply unfair. That said, I like this kind of challenge, even if lucky sometimes seems to have more to do with my success as skill.
The new dungeon on Bitterblack Isle is a deeply unpleasant place, in the sense that he did a great job to evoke an atmosphere of despair and apprehension. My forays into the depths places like the rotunda of Dread and the sanctuary of Futile Truths were tentative and often ended ignominiously. It looks so bad in places that you can almost smell of death, and for the first few hours I was captivated by its blackness. In its last third, however, there are several enemies that can kill you in one shot even if you are experienced, who feels deeply unfair; same level 100+ characters can be sent immediately. At least in the fields of Gransys, you can always run away from all that the creature was kicking your ass. This does not really want an option in these claustrophobic corridors. The temptation is to inch down their flaming lantern, saving every 35 seconds. Pro-tip: do not try to take the death. It almost never works.