“Divinity: Original Sin is one of the most rewarding RPG to come along for years His quests and fighting forced me to think seriously about my actions and choices, which is more than I usually get to say about the RPG his contemporaries depth, personality .. and combat challenges easily allow to hold his own against the likes of heavyweights like dragon Age: Origins “.
It was hard to imagine the complexity of the old original sin of school working on consoles (read our full review for Divinity: Original Sin for details), but Enhanced Edition done successfully, sometimes without sacrifices. Although the same criticisms apply inventory, the highly interactive world of Rivellon and finely detailed therein RPG systems are completely intact.
Because of its complexity, there is a huge amount of information to process in original sin, and Enhanced Edition does a great job of displaying on a television screen in a way that is easily read from the couch and mapping gamepad controls accordingly. Independently manage inventory of all the members of my party is always pretty fiddly and cumbersome, but thanks to a clever use of radians selection and mapping the smart button, it is not too much a problem. Triangle or Y always gives detailed information on what you watch and square or B still provides a list of actions you can take on all that you are targeting. This consistency has kept all options and information available easily and intuitively, so I can make informed decisions role.
Visually, the Godhead is not the flashiest dancer at the ball, but look Enhanced Edition online with the PC version at ultra settings, plus some reworked special effects. His humble, Euro-Fantasy aesthetic used conscientiously, creating the right atmosphere for traps and mechanics D & D-esque. And if it works at only 30 frames per second on both consoles, performance reliable stable even during screen co-op split.
In terms of new content, the biggest addition is the full sound of almost all the NPC, which adds a layer of immersion in a world that was already very well done. New areas and skills have been added too, and then they are appreciated, Divinity is already so large and comprehensive of these feel more like cherries on top as opposed to a new scoop. For example, the addition of two arms as a fighting style helps make weapons out more viable labor, but it is not exactly a reason to play again if you have already poured 100 hours in the original.