Bram is the reservoir of my party. It is a full warrior Magni the savior of our village, and an absorbent damage badass. His reputation does not last long. Returning from battle, he turns in some circles, then crouched. “Come here, Sheep,” he said in a chicken. This is quite embarrassing for me and village elders, but it is most confusing for chicken. The chicken says nothing, which is probably the right idea. Stay in his crouch, Bram starts to levitate off the screen sideways, shivering down the hill on one knee.
fight sudden disturbance Bram was the most interesting bug I fell in Kyn, a Norse-mythology strategy RPG, but he was far from alone. Several quests in weird featured, out-of-place dialogue or script triggers or later enemies will not notice me. The game hung and crashed while loads often enough that I stopped noticing. The bugs are just a symptom, though, a game of trying to do too much at once. KYN is full of broad ideas that fail to perform significantly.
Warriors in the world of Kyn must pass a grueling test, after which they will be endowed with magical powers. Bram and Alrik, two warriors Magni newly created return from their ordeal to find a world in chaos. Humans coexist with a friendly race, so impenetrable, like elf known Aeshir. Sometimes, during the trial of several months, the Aeshir became angry and violent, ransacking towns throughout the region. Bram and Alrik statements to help protect people, recruit friends, and sort why Aeshir turned against their neighbors.
As a party management game in real-time combat, Kyn is pretty solid. Each character can equip two skills and power on the artifact box base. With three special moves each (a limitation that has probably been set up to make the management of part of six characters, same type possible), most of the power comes from a part of the basic skills and the equipment loadout. Fortunately, there is a huge range of weapons changed, poisoned and delighted for the party to fit. On the ground, the weather pause to give orders during battle gives a variety of ways to kick ass, and the animations and effects are satisfactory and strong. I had a great time driving my party in battle and bounce the skills of multiple characters out of each other to make their way through enemies. I wish I spent less time killing skeletons and wolves, of course, but at least I’ll have fun.