Kingdom Come: Deliverance will use a first-person view and feature both ranged and melee combat. Combat is based on a physics system using inverse kinematics to determine the reactions of both combatants based on the speed and weight of a blow. This system aims to add greater variety and realism to the combat, coupled with a variety of basic combat moves and combination moves, some of which will be unlocked by skill points. Different weapons will have different characteristics making them useful for different purposes. For example, a sword is a quick weapon for striking and parrying, but is not very effective against heavy armor.
Quests are intended to be open-ended, with multiple ways to complete objectives to allow multiple character types to be viable. The storyline will feature some large scale events such as castle sieges and large battles. Every non-player character (NPC) has their daily routine, and every routine can be affected by the player. Characters are able to react to all player actions and adjust their routines to them. NPCs will report crimes to authorities, who will punish the player accordingly, either with a fine, time in jail, or by subjecting them to the stocks or torture. Crime will affect economics and people will get suspicious or aggressive after unresolved crimes.
The game will feature a needs system which will require the player to sleep or eat in order to stay healthy. Equipment and clothing will also degrade and require repair. Foodstuffs and other perishable items will spoil over time. The game will use skill/stat-based minigames for many of these tasks including weapon and armor repair, as well as the gathering new items by picking locks or pockets, distilling alcohol or creating medicines.